Level Design

#Gaming#Raytracing#Solo#Graphics#GameDev#Unreal Engine 5

Aanish Bhirud

I am continuing my game dev projects. I decided to pick up Unreal Engine instead of Unity this time. I switched to Unreal Engine 5 because I just started to work at Epic Games, and I wanted to learn more about the engine. This might evolve into a full game, but I am not sure yet. I am mainly working on this to learn Unreal Engine 5, and to learn about level design.

What is it

An opening cut scene for a level I made. It's rendered in unreal engine 5, and it uses a sequence and the movie render queue. I then used ffmpeg to convert the images to a video.

The command for ffmpeg was:

ffmpeg -f image2 -r 24 -i filename.%04d.jpeg -vcodec libx265 -crf 18  -pix_fmt yuv420p output.mkv

Showcase

Normal

Pathtraced

Why did you make it

I want to round out my game development skills. I am interested in learning more about level design, and Unreal Engine 5. I am interested in making at least a tech demo for my game idea.

Improvements Planned

  • Make the character not T-pose
  • Make more levels in this series
  • Render in HDR and pathtrace the scene for maximum quality